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Old Aug 09, 2006, 07:14 PM // 19:14   #21
Ascalonian Squire
 
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Join Date: Jun 2006
Guild: The [MoRg]
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Ok I havn't been able to make it to the cave since I went ahead to try this build because every frigin time I get to the warp right before Mineral Springs the enemy is spawn right near it and it's all the Heritec's and Dwarfs and there is no way in hell you can make it through. I have tried 6 times.

I just shut the game down and I'm going to try again.......mabye ANETs messing with us.......
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Old Aug 09, 2006, 07:31 PM // 19:31   #22
Hell's Protector
 
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Join Date: Jul 2005
Guild: The Eyes of Texas [BEVO]
Profession: D/A
Default

Quote:
Originally Posted by RebelHero
Desperation
- Watch Yourself
- Defy Pain
- Dolyak
- Balthazars Spirit
- Live Vicariously
- Mending
- Sprint

it has a lower damage output than my build...
You have one attack skill (Desperation Blow) that's based in Tactics (which you hardly have any points in) while he has two (Sever Artery and Galrath Slash). He gains constant Bleeding and Damage, while yours inflicts a random condition (with a 50% chance of Weakness/Crippled, which doesn't help at all).

Doesn't seem to add up in your favor.

By the way, he doesn't need any energy regeneration because his only energy skill is Sprint...
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Old Aug 09, 2006, 07:43 PM // 19:43   #23
Ascalonian Squire
 
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Guild: The [MoRg]
Profession: Mo/W
Default

Quote:
Originally Posted by RebelHero
SoJ wont stand a chance, unless you will keep out of spellcasting range, thus not being able to use your sword. So a 55 monk would have more success with that. My W/Mo build... works like a charm:

14 Strength
9 axe / sword
8 healing
rest tactics

- Desperation
- Watch Yourself
- Defy Pain
- Dolyak
- Balthazars Spirit
- Live Vicariously
- Mending
- Sprint

Well I finally made it to the cave and I encounterd just 4 Imps at the entrence, this build "did" work great. BUT as soon as I came in contact with the pack of Imps and just 1 Ice Golem this build is gone to sh*t. You cannot survive unless you kill the golem first, and I forget the spell name but the one that the Imps use to make you move very slow make it impossible to get to the golem before your life runs out unless it's right in front.


Next Build please.....................
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Old Aug 09, 2006, 08:37 PM // 20:37   #24
Ascalonian Squire
 
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Join Date: Dec 2005
Guild: Weavers of Destiny
Default

Quote:
Originally Posted by MoRg_Rock
Ok I havn't been able to make it to the cave since I went ahead to try this build because every frigin time I get to the warp right before Mineral Springs the enemy is spawn right near it and it's all the Heritec's and Dwarfs and there is no way in hell you can make it through. I have tried 6 times.

I just shut the game down and I'm going to try again.......mabye ANETs messing with us.......
Attack one with a bow and then pull them back a little bit, then let them kill you. You should respawn at the respawn portal thing right before mineral springs and they should still be walking back to their original location. If your talking about the ones that are literally on top of the portal give them time and they should walk away.

My build
W/Me
Tactics 12 (11+1) [11+3 when fighting imps]
Strength 12 (11+1)
Sword/Axe: 9 (7+1+1) [7+1+3 while fighting imps]
Inspiration: 5
You don't have to use 2 superior runes

Desperation Blow
Drunken Blow
"Victory is Mine!"
"Watch Yourself"
Dolyak Signet
Healing Signet
Sprint
Elemental Resistance

Hasn't let me down yet.
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Old Aug 09, 2006, 09:03 PM // 21:03   #25
Ascalonian Squire
 
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Join Date: Jun 2006
Guild: The [MoRg]
Profession: Mo/W
Default

Quote:
Originally Posted by Enraged Soul
Attack one with a bow and then pull them back a little bit, then let them kill you. You should respawn at the respawn portal thing right before mineral springs and they should still be walking back to their original location. If your talking about the ones that are literally on top of the portal give them time and they should walk away.

My build
W/Me
Tactics 12 (11+1) [11+3 when fighting imps]
Strength 12 (11+1)
Sword/Axe: 9 (7+1+1) [7+1+3 while fighting imps]
Inspiration: 5
You don't have to use 2 superior runes

Desperation Blow
Drunken Blow
"Victory is Mine!"
"Watch Yourself"
Dolyak Signet
Healing Signet
Sprint
Elemental Resistance

Hasn't let me down yet.

Even if there is an Ice Golem spawned with the Imps?
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Old Aug 09, 2006, 09:29 PM // 21:29   #26
Krytan Explorer
 
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Join Date: Apr 2006
Guild: Shaolin Monastery [Heal]
Profession: Mo/
Default

Quote:
You have one attack skill (Desperation Blow) that's based in Tactics (which you hardly have any points in) while he has two (Sever Artery and Galrath Slash). He gains constant Bleeding and Damage, while yours inflicts a random condition (with a 50% chance of Weakness/Crippled, which doesn't help at all).
1 - When I play my build I have about 11 points in tactics... when I say rest in tactics.. it doesnt mean that there isnt many points in it.. try stuff before you flame it.
2 - At 11 tactics Desperation Blow is one hell of a damage machine. Have you ever seen the damage it deals?
3 - His build has adrenaline skills.. true... but they need to be charged. Desperation blow has to recharge. All in all my experience is that desperation outdamages those attacks.. and its still only one skill slot instead of 3.

Back to you jetdoc

EDIT:
Before the armor nerf, I have taken on about 20 imps and 2 golems and 2 trolls at once and I didnt even break in sweat. With the armor nerf it could be a little harder... no damage reduction from my shield + shield only works vs physical. I use sentinels armor so no problem there. So overall I think I would take 5 damage more from each attack. So 20 imps + 2 trolls + 2 golems would be a big no-no... but still trolls and golems... honestly they are no problem

Last edited by RebelHero; Aug 09, 2006 at 09:32 PM // 21:32..
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Old Aug 10, 2006, 03:39 AM // 03:39   #27
Ascalonian Squire
 
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Join Date: Dec 2005
Guild: Weavers of Destiny
Default

Quote:
Originally Posted by MoRg_Rock
Even if there is an Ice Golem spawned with the Imps?
Yes, Ice Golems arent that serious threats, although they still need to be taken out before the imps, even with Rust on you, you should be able to heal fine if you scatter conditions on everyone around you and use "Victory is Mine!". Plus even though they hit higher than the imps Elemental Resistance+Dolyak+Watch Yourself ensure you won't take that much damage. I find trolls more annoying as they can not only interrupt Healing Sig but if your really un-lucky they may interrupt an attack skill. The only thing this build has troubles with is the Azure Shadows, which you can kill, it's just a little harder.
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Old Aug 11, 2006, 10:01 PM // 22:01   #28
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Join Date: Aug 2006
Profession: W/Mo
Default My IDS Build and run

Well, the change to absorption really affected my IDS build and at first I thought it was no longer a solo run - but you can do it pretty easily solo. The trick was to add more healing and reduce some attacks - it takes longer but you can live everytime.

EQUIPMENT
ARMOR
SENTINELS ARMOR - 100 ARMOR while strenght >= 13
and you ant high strenght for other skills anyways

HELM
Lieutenants Helm (Henge of Denravi) for runnning - reduces hex times
Weapon Helm when fighting ( I use swordmsanship +1 with a +3 rune)

SHIELD
+10 armor against cold while fighting imps
+45 HP -2 physical damage while fighting shadows or giants

Weapons
Fiery Crenallated sword of Giantslaying (giants) - weak to fire damage
Fiery Fellblade of Warding (IMPS)
Sundering Fellblade of Defense(Shadows)
xxx of Fortitude (any sword) while running

ATTRIB
Healing 8
Strength 13 (11+2)
Sword 8 (running with Lieutenants) 12 Fighting (8+1+3)
Tactics 9

Skills

Sprint
Dolyak Signet
Defy Pain
Watchyourself
Sever Artery
Healing Signet (or optionally another attack)
Memding
Live Vicariously

With this build, I run with +45 enchant and fortitude sword and lieutenants helm - high health and shortend hex duration. Mending on but no live vic yet

No issues unless you get stopped by Hyl Thunderwing. If he gets you (iron mist) , Hit Dolyak, start swinging at nearest bird to charge up defy, hit healing sig, heal sig, Defy and sprint (by this time dolyak and mist should be done).

If Giants are blocking you on hill Hit dolyak, live vic and start attacking. Keep dolyak up and use your other armor /health skills to stay alive and own those giants. They are easy.

Solo it can still be a problem if birds are mixed iwth imps at mouth of cave - if so start from Granite again. It is usually a waste of time to try and pull them and kill.

Assuming you are past the birds - get that live vic on and sprint to imps. As soon as they slow you with hex, hit dolyak and TARGET AGAIN IMMEDIATELY. Damn dolyak stops your targetting, so you will just stand there - Target and get fighting to make that live vic work for you.

Dont worry about Golems or Trolls being there too much - this build is very golem/troll resilient. Trolls will come to you - bleed them to death. Firey sword owns ice golems.

You should be able to take out everything in the cave - except maybe the ice beast. Change Healing Signet for Riposte and Ice beast goes down easily. Riposte still does damage even while he is in Mist Form. So does a vampiric blade (only 3 mind you) while he has mist form on. Riposte works good on those damn shadows too ( I hate them)

I used this build and in two and a half hours got 4 ids yesterday.

Remember, if you have favor to kneel at the shrine - Lyssa's blessing goes a long way !!!
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Old Aug 11, 2006, 10:30 PM // 22:30   #29
Ascalonian Squire
 
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Guild: The [MoRg]
Profession: Mo/W
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I'll try your build either tonight or tommorow. But I next time I am going to have to take video or screen shots of the Sh*t Ars enemy spawn points. I did 4 runs and I couldn't even get close to the cave. And it's not how I run, it's just bad spawns.......
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Old Aug 12, 2006, 01:03 AM // 01:03   #30
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Join Date: Apr 2006
Guild: The Midnight Hand
Profession: R/Mo
Default

Quote:
Originally Posted by RebelHero
SoJ wont stand a chance, unless you will keep out of spellcasting range, thus not being able to use your sword. So a 55 monk would have more success with that. My W/Mo build... works like a charm:

14 Strength
9 axe / sword
8 healing
rest tactics

- Desperation
- Watch Yourself
- Defy Pain
- Dolyak
- Balthazars Spirit
- Live Vicariously
- Mending
- Sprint
That is the exact same build I use and have been using for a while. My attributes are a little different though because I run it with all 3 superior runes (not for the run, just for the fighting). I also use Power Attack instead of Desperation most of the time because I have 16 strength and only 9 tactics. I prefer this build to the W/Me build because you have passive healing and don't have to stop every once in a while to use Heal Signet.
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Old Aug 12, 2006, 12:08 PM // 12:08   #31
Wilds Pathfinder
 
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Join Date: Dec 2005
Guild: Leather Rebels, (LR)
Profession: W/
Default

16 sword
8 Healing Prayers
9 tactics
9 strength

"Watch Yourself!"
Standing Slash
Final Thrust
Frenzy
Healing Hands {E}
Dolyak Signet
Live Vicariously
Spring

very challenging, but gets the job done fast, you have to time HH to use it while walking to the next imp, and time dolyak right after hh ends
and hh right after dolyak ends, but it works if you practice with it, but it kills the hell out of the imps
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